Enrolment has ended. More information about next enrolment will be announced later. The students gain knowledge to understand eSport as a business and the personal point of view to coaching (coaching philosophy), and the meaning of physiology and psychology. The students gain skills to build teams and assign roles, knowledge to understand rules & requlations and the meaning of statisctics (analysis).
Esports coaching
Check the target group!
Course: HTP20840
Credits: 5
Organizer: Jamk School of Business
To whom: JYU student, upper secondary school student, vocational student
Restriction: Participant is required to have a team or an individual gamer to coach.