Esports coaching

Check the target group!

Enrolment by 12.2.2023 at the latest. The students gain knowledge to understand eSport as a business and the personal point of view to coaching (coaching philosophy), and the meaning of physiology and psychology. The students gain skills to build teams and assign roles, knowledge to understand rules & requlations and the meaning of statisctics (analysis).

Course: HTP20840

Credits: 5

Organizer: Jamk School of Business

To whom: JYU student, upper secondary school student, vocational student

Restriction: Participant is required to have a team or an individual gamer to coach.