Enrolment by 12.2.2023 at the latest. The students gain knowledge to understand eSport as a business and the personal point of view to coaching (coaching philosophy), and the meaning of physiology and psychology. The students gain skills to build teams and assign roles, knowledge to understand rules & requlations and the meaning of statisctics (analysis).
Esports coaching
Course: HTP20840
Credits: 5
Organizer: Jamk School of Business
To whom: JYU student, upper secondary school student, vocational student
Restriction: Participant is required to have a team or an individual gamer to coach.