Topical Course in SB&E

Registration period: 4.8.2022–23.10.2022. Exam 24.10.2022–31.12.2022. This course covers Blockchain-based technologies and key concepts such as smart contracts, cryptocurrencies, digital wallets, and ICOs. We will discuss the potential benefits and challenges of developing blockchain-based business ecosystems and their governance while covering the technology, business, legal and regulatory aspects.

Course: TJTS5704

Credits: 1 - 5

Organizer: University of Jyväskylä Faculty of Information Technology

To whom: Jamk student, JYU student

Topical Course on Digital Services

Enrolment has ended. More information about next enrolment will be announced later. The course focuses on digital service research on a selected topical area and includes critical examination and evaluation of contemporary research. The idea is to give the students a broad understanding of the area with the aim of preparing students for doing research in the area of digital services. Course taught in English. Preferably you have already done some courses in the area of digital services, but this is not a mandatory requirement.

Course: TJTS5604

Credits: 1 - 5

Organizer: University of Jyväskylä Faculty of Information Technology

To whom: Jamk student, JYU student

Music and Sound for Games

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Enrolment has ended. More information about next enrolment will be announced later. The student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.

Course: KDMP0410

Credits: 5

Organizer: Jamk School of Business

To whom: JYU student, upper secondary school student, vocational student

Restriction: Previous knowledge: Personal interest, hobbyism and other competences in a field of music, sound or/and games. Some kind of background with music/sound softwares and/or musical instrument can be seen beneficial when applying to this course.

Programming with C++

Enrolment has ended. More information about next enrolment will be announced later. Prerequisites: Basics of ICT. Course information: The students master software design, the basics of data and command structures and are able to produce small-scale software in a software development environment. The students are familiar with the representation of information in a computer, data types, the basics of algorithms and logic. Students master the principles of object-oriented programming, they are able to design and implement classes and use class libraries.

Course: HTG410W1

Credits: 5

Organizer: Jamk School of Business

To whom: JYU student, vocational student

Mobile Application Development

Enrolment has ended. More information about next enrolment will be announced later. Prerequisites: Basic IT skills, programming. Course info: The course consists of lectures introducing various technologies that can be used to implement applications for mobile devices.

Course: TTOW0615

Credits: 5

Organizer: Jamk School of Technology

To whom: JYU student, vocational student

Mobile Game Programming

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Enrolment has ended. More information about next enrolment will be announced later. The course will focus on developing mobile games with selected game engine middleware. We will learn to create games of our own and optimize it for a variety of mobile devices.

Course: HTGP0290-3002

Credits: 5 - 5

Organizer: Jamk School of Business

To whom: JYU student, vocational student

Restriction: You need to posses advanced skills in game programming and game engines and therefore this course is not for you are not familiar with modern game development.

Growth Hacking

Registration period 15.8.2022–15.1.2023. Lectures 16.1.2023–19.3.2023. This course focuses on growing your digital marketing results faster through growth hacking techniques, methods, tools, and practices! The student will understand the benefits of the most useful metrics such as lean analytics, web traffic, digital conversion funnels, Lifetime Value, and Customer Acquisition Cost. A continuous experimentation model is introduced to guide business growth through rapid experiments. Experiments may involve a combination of marketing, software development, sales, service design, and analytics techniques. A basic understanding of web technologies (e.g., online marketing, email marketing, search engine optimization) is beneficial for the course.

Course: TJTS5703

Credits: 5

Organizer: University of Jyväskylä Faculty of Information Technology

To whom: Jamk student, JYU student

Game Art & Design

Enrolment has ended. More information about next enrolment will be announced later. This course gives an overview on game industry and unique monetization models specifgic to game industry. Overview on visual design and concept art is provided, along with simple tools to quickly visualize game concepts and ideas.

Course: HBIG1000-3002

Credits: 3

Organizer: Jamk School of Business

To whom: JYU student, upper secondary school student, vocational student

Game Design

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Enrolment has ended. More information about next enrolment will be announced later. Do you want to know what makes games tick? Are you interested in designing an appealing game? Game Design course helps you to understand why people play certain games, and how to design a game with goal-oriented and audience-aware approach. After completing this course, you will be prepared to work as a game designer in multi-talented game development team.

Course: HTGP0170-3002

Credits: 8 - 8

Organizer: Jamk School of Business

To whom: JYU student, upper secondary school student, vocational student

Restriction: Collaboration Tools -course needs to be passed before attending this course. If you have not passed the course, you need to provide sufficient evidence about the skills required in the course in question.

Game Monetization and Analytics

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Enrolment has ended. More information about next enrolment will be announced later. Are you interested in how to make money with games? How to reach audiences and acquire users? The course provides a detailed look into monetization and business analytics in games.

Course: HTGP0340-3002

Credits: 5 - 5

Organizer: Jamk School of Business

To whom: JYU student, vocational student

Restriction: Previous knowledge: Basic understanding of business operations, entrepreneurship and game industry is required.

Digital Photography and Video Production

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Enrolment has ended. More information about next enrolment will be announced later. Do you want to know how to take stunning photographs? Are you interested in creating a great video? The course helps you to understand how to apply photo- and videography techniques, how to organize a photoshoot, and work in the set to produce high quality still photographs or videos.

Course: HTGP0500-3004

Credits: 5 - 5

Organizer: Jamk School of Business

To whom: JYU student, upper secondary school student, vocational student

Restriction: Basics for digital media -course needs to be passed before attending this course. If you have not passed the course, you need to provide sufficient evidence about the skills required in the course in question.

Digital Service Design

Registration period 15.8.2022–24.10.2022. Lectures 25.10.2022–29.12.2022. This course focuses on digital service research, more specifically on innovation and design of digital services. The idea is to give you a broad understanding of the digital service innovation and design field as a whole with the aim of preparing you for doing research in the area of digital service innovation and design. This course assumes that you have completed your bachelor’s studies and you are currently doing your master’s or doctoral studies. Course taught in English.

Course: TJTS5601

Credits: 5

Organizer: University of Jyväskylä Faculty of Information Technology

To whom: Jamk student, JYU student

Digital Service Innovations

Registration period 15.8.2022–20.3.2023. Lectures 21.3.2023–28.5.2023. The course focuses on digital service innovation. More specifically on service innovation, management and development for understanding the design of cyber-physical, cognitive, and smart services. This course assumes that you have already completed your bachelor’s studies and you are currently doing your master’s or doctoral studies.Digital Service Innovations course taught in English.

Course: TJTS5603

Credits: 5

Organizer: University of Jyväskylä Faculty of Information Technology

To whom: Jamk student, JYU student

Digitalization of Services

Registration period 24.10.2022–16.1.2023. Lectures 17.1.2023–19.3.2023. After the course, students will have good knowledge and understanding of research in the area of digitalization of services. They can acquire knowledge and read critically relevant research articles in some of the leading academic journals and conference proceedings, and apply conceptual models and methods of service digitalization in practice. This course assumes that you have already completed your bachelor’s studies and you are currently doing your master’s or doctoral studies. Course taught in English.

Course: TJTS5602

Credits: 5

Organizer: University of Jyväskylä Faculty of Information Technology

To whom: Jamk student, JYU student

Cross reality with Unreal 4

Enrolment has ended. More information about next enrolment will be announced later. Students learn to develop and deploy cross reality applications by using Unreal 4 engine. Also, students understand overall requirements for virtual, augmented and mixed reality development.

Course: HTG413W1

Credits: 10

Organizer: Jamk School of Business

To whom: JYU student, vocational student

Advanced Software Business

Registration period: 15.8.2022 – 12.1.2023. Lectures 13.1.2023–19.3.2023. This course contains following themes related to work of a development director or a non-technical project manager in a software enterprise: Economics and organisation of project business, service business and product firms; Management structures and internal operation in a software enterprise in general and in software development (including traditional, lean and kanban); Business models in software firms; Processes of a software firm (e.g. product roadmapping and product strategies, licensing, IPR and legal issues, international operations); and Strategy and positioning themes (e.g. platforms, components, multi-sided market theories, modularity of software offering, positioning firm value creation in networks/ecosystems). This course assumes that you have already completed your bachelor’s studies and you are currently doing your master’s or doctoral studies.

Course: TJTS5701

Credits: 5

Organizer: University of Jyväskylä Faculty of Information Technology

To whom: Jamk student, JYU student